Monogame - C#
During my studies at DAE Howest I made a raycaster engine in monogame.
A special feature of this raycaster was its verticality, players can climb ladders and bullets could move verticaly.
The game had working entities, cutscenes, a custom image processor, an custom image loader and a video converter.
OpenGL - C++
After my studies at DAE Howest I remade the engine in opengl, writing custom glsl shaders.
This was a fun challenge and I was able to improve the framerate from 30FPS to 6000FPS.
In this project I also implemented ImGui to get to know the workflow of making c++ applications.
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